Accessibility in Web Games: What Great Looks Like
Remappable controls, colour-blind modes, captions and more. A field guide to inclusive browser game design.
The four pillars
Input flexibility, visual contrast, audio captioning and difficulty options. Hit all four and you've built a game most people can enjoy.
Easy wins for developers
Remappable keys, a high-contrast palette toggle and adjustable text size cover 80% of common needs and cost very little engineering time.
Frequently asked questions
Is there an accessibility standard for games?
The Game Accessibility Guidelines (GAG) are the most widely cited reference, with tiers from basic to advanced.
Do screen readers work in browser games?
They work for menus and UI when developers expose semantic HTML, but rarely for gameplay surfaces drawn on canvas.